Roadmap

Clear separation: DONE = working code with tests. NEXT = planned with design. EXPERIMENTAL = ideas without implementation.

Intelligence

Provider-Neutral Intelligence Gateway

Cache → route → budget → diary → provider pipeline with MockProvider, DeterministicProvider, RemoteStubProvider

Intelligence
Intelligence

MockProvider (Default, $0)

Deterministic structured output exercising full protocol. Default for all development

Intelligence
Intelligence

DeterministicProvider

Template-only cognition, still routed through gateway, subject to budget rules

Intelligence
Intelligence

RemoteStubProvider (nano/standard/deep)

Fail-closed stubs for real capabilities. Activate with API keys

Intelligence
Intelligence

ModelRouter & Escalation Tracking

Capability classes → providers. Escalation counter on cheap→expensive route changes

Intelligence
Social OS

Person/Role/Relationship/Circle Services

Zero-inference persistent state: 29 roles, 11 circles, 7-dimension relationships with inertia

Social OS
Social OS

SocialGraph & TimelineService

Reachability queries, shared circles, per-person/circle event streams

Social OS
Social OS

MemoryService (HOT/WARM/COLD + 4 scopes)

private / person_user_shared / circle / public. Landmarks stored once per pair

Social OS
Governance

BudgetGovernor (Fail-Closed)

Kill switch, per-event cap, hourly/daily spend, token ceilings, tier gate, recursion guard

Governance
Governance

CircuitBreakers (9 breakers)

duplicate_inference, rapid_event_explosion, context_explosion (hard), premium_model_escalation (hard), etc.

Governance
Runtime

EventEngine + SocialDirector

Interaction + bookkeeping types, stages, statuses. Single inference, deterministic validation

Runtime
Runtime

ParticipantSelector + ContextCompiler

Deterministic scoring, hard max 3 speakers, BASELINE+ROLE+RELATIONSHIP+MEMORY sections

Runtime
Runtime

SyntheticActorRuntime

Ephemeral per-scene persona materialization. Dies when scene ends

Runtime
Runtime

ProactiveEngine (Conservative)

Disabled by default. Relevance → cooldown → budget → intensity gates. Per-person cooldown

Runtime
Runtime

SceneRenderer + MockSceneRenderer

Provider-neutral interface. One call per scene. Deterministic output validation

Runtime
Governance

CircuitBreakers Integration

9 breakers wired into pipeline. Advisory + audit. Hard trips for context/premium

Governance
Runtime

SessionRuntime (Rolling Window)

Long-session abstraction. Rolling message window (6) + participant cards (4)

Runtime
Telemetry

CostSimulator

Deterministic arithmetic. Dormant-population profiles. 5/50/500/5000 scenarios

Telemetry
Integrations

ChatGPT & SocialCore Bridge Contracts

BoundedScenePackage/BoundedSceneResult. Disabled by default. BridgeDisabledError when off

Integrations
CLI

Operator CLI (21 commands)

start, status, people, person, circles, chat (REPL), proactive, session, simulate, budget, usage, kill/pause

CLI
Verification

42 Tests Passing (8 files)

14 required proofs + architectural guarantees + domain proofs + 17 Society MVP proofs

Verification
Verification

TypeScript Strict + Zero Errors

strict: true, noUncheckedIndexedAccess: true. Clean typecheck

Verification
Handoff

Handoff Package (god-grokbot)

10 minimal files + GOD_MINIMAL_PROMPT.md. Minimal God operating contract

Handoff